playground / dark-hero
Dark-hero scene candidates.
Each variant uses the same scroll-driven sprite pipeline. Different source footage, same two-layer render architecture.
-
Custom pixel-by-pixel ASCII translator. Braille density ramp, zone-split (space/earth), seeded star injection, reveal wave + glitch effects.
-
Pre-baked sprite sequence from 1080p cinematic source. Two-layer render: bilinear-smoothed HD color-wash bg + nearest-neighbor Apple Braille fg. Lenis + lerp scroll wiring.
-
V13 · milky way lake
liveMilky Way rising over a mountain lake. Circle-ramp glyphs (○◦•●) — open circles for faint stars, filled for the galactic core. Lake reflection doubles the composition. 120 frames.
-
V14 · earth rotation
liveEarth rotating from dayside to nightside. Cloud patterns as braille density, city lights emerging at the terminator. Linear scroll over 60s of rotation, 120 frames.
-
V15 · ISS terminator
liveISS pass over the day-night boundary. Stipple city lights, blue atmospheric limb, golden terminator band. Glitch rows for signal interference. 120 frames.
-
V16 · earth sunset
liveV1's scene in video form — reversed sunrise becomes a scroll-driven sunset. Sun sinks below the Earth limb as you scroll. Braille density ramp, golden flare, blue atmospheric limb. 120 frames.